using UnityEngine;
using Verse;

namespace RimWorld;

public class Area_BuildRoof : Area
{
	public override string Label => "BuildRoof".Translate();

	public override Color Color => new Color(0.9f, 0.9f, 0.5f);

	public override int ListPriority => 9000;

	public Area_BuildRoof()
	{
	}

	public Area_BuildRoof(AreaManager areaManager)
		: base(areaManager)
	{
	}

	public override string GetUniqueLoadID()
	{
		return "Area_" + ID + "_BuildRoof";
	}
}
